Sydney-based cinematic and previs artist creating character-driven real-time work for film, games and interactive media in Unreal Engine 5.
About
Cinematic Artist / Previs ArtistUnreal Engine 5 · Real-Time Cinematics
I develop original narratives through an end-to-end real-time workflow, carrying each idea from concept and staging to lighting, camera and final edit.
Story, atmosphere and performance lead the process; technology supports the directing rather than becoming the subject.
My focus is the space between cinema and games: game cinematics, previs, virtual production and interactive characters.
I am open to opportunities in Unreal Engine 5 real-time cinematics and related production roles.
Master of Animation and Visual Effects — UNSW Sydney, 2026