Artwork

Decoy

Real-Time War Cinematic / 2026

A Tiger II ambush leaves the last Sherman fighting for survival in a ruined French village.

Role
Cinematic Direction / Unreal Engine / Edit
Tools
Unreal Engine 5 / Premiere Pro
Camera Plan
1.90:1 / 24 fps
Storyboard
42 Selected Frames

Storyboard, previs and editing keep the village, threat and turning point clear.

  1. 1

    Storyboard & Lens Plan

  2. 2

    UE5 Previs

  3. 3

    Picture & Sound Edit

Forty-two frames map the patrol, ambush and aftermath through a 50–200 mm lens plan.

Decoy's Storyboard

01/42

Decoy · Frame 01

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The previs maps the patrol's route, the Tiger II reveal and the shifting viewpoints of the battle.

PREVISDecoy / Unreal Engine 5 / 03:19

Render Settings

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( Render Settings )

Movie Render Graph exports the final frames at 1920 × 1010.

( Camera )

I chose IMAX 70mm for expansive framing and cinematic impact.

I shaped the tank battle's pacing through short cuts and layered sound in Premiere Pro.

Final picture and sound edit / Premiere Pro

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( Final picture and sound edit / Premiere Pro )
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