Artwork

Motion Capture Study

Motion Capture / Group Project / 2025

A collaborative performance study carrying live motion data from the capture stage into a particle-based Maya animation.

Role
MoCap Monitor / Camera Artist / Editor
Pipeline
Motion Capture / Maya
Focus
Shot Design / Camera / Edit
Format
Group / 41 sec

This study connects live capture and Maya effects; I handled camera direction, camera animation, editing and sound.

  1. 1

    Capture Session

  2. 2

    Solve Review

  3. 3

    Maya Particle

  4. 4

    Camera & Final Edit

ACapture Session

I monitored live capture and screen feedback to keep the performer's movement readable and catch tracking issues before post-production.

Live capture / UNSW MoCap studio

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( Live capture / UNSW MoCap studio )

BSolve Review

I reviewed both performers' Vicon Blade solves in 3D to check tracking consistency and select usable takes for Maya.

Two-performer solve / Vicon Blade

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( Two-performer solve / Vicon Blade )
( Solved movement playback / Capture review )

CMaya Particle

The other three group members developed and rendered the Maya particle character from the captured motion.

Particle character / Maya and Arnold

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( Particle character / Maya and Arnold )

DCamera & Final Edit

I designed and animated the virtual camera, then edited the rendered shots, transitions and music in Premiere Pro to complete the 41-second film.

( Virtual camera pass / Recorded by Starr Zhao )

Picture and music edit / Premiere Pro

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( Picture and music edit / Premiere Pro )
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