ACapture Session
I monitored live capture and screen feedback to keep the performer's movement readable and catch tracking issues before post-production.
Artwork
Motion Capture / Group Project / 2025
A collaborative performance study carrying live motion data from the capture stage into a particle-based Maya animation.
This study connects live capture and Maya effects; I handled camera direction, camera animation, editing and sound.
I monitored live capture and screen feedback to keep the performer's movement readable and catch tracking issues before post-production.
I reviewed both performers' Vicon Blade solves in 3D to check tracking consistency and select usable takes for Maya.
The other three group members developed and rendered the Maya particle character from the captured motion.
I designed and animated the virtual camera, then edited the rendered shots, transitions and music in Premiere Pro to complete the 41-second film.