Artwork

Motion Capture Study

Motion Capture / Group Project / 2026

A collaborative performance study carrying live motion data from the capture stage into a particle-based Maya animation.

The project began in the UNSW motion capture studio, where a performer’s movement was recorded and checked live before the data moved into Maya for particle-based visual development.

My role focused on monitoring the capture session, designing the camera coverage and completing the final edit and music selection. The Maya particle animation was produced by the other three members of the group.

Role
MoCap Monitor / Camera / Editor
Pipeline
Motion Capture / Maya
Focus
Camera / Edit / Music Edit
Format
Group / 41 sec

From captured movement to a particle-driven performance.

The assignment connected a live capture session with a Maya effects workflow and a final editorial pass. My contribution sat at both ends of that pipeline: checking the recorded performance, then shaping the finished piece through cameras, rhythm and sound.

01 / Capture session

Monitoring the performance as it was recorded.

During the group shoot, I monitored the live capture and screen feedback while the performer worked inside the capture volume. The aim was to keep the movement readable and identify tracking problems before the take moved into post-production.

Live performance capture and monitoring / UNSW MoCap studio
Motion capture performer being recorded while the group monitors the live skeleton data

Live performance capture and monitoring / UNSW MoCap studio

02 / Capture check

Confirming the body solve before the expressive takes.

The performer and projected skeleton were checked together before recording. Watching the marker response at this stage helped the team confirm that the body was being represented consistently before moving into the choreographed action.

Performer and live skeleton check / Capture stage
Performer in a motion capture suit holding a calibration pose in front of projected skeleton data

Performer and live skeleton check / Capture stage

03 / Maya particle

Developing a particle character from captured movement.

The motion data was transferred into Maya, where the other three group members developed the particle character treatment and rendered the visual material used in the final piece.

Particle character development / Maya and Arnold
Maya and Arnold interface showing a particle character during look development

Particle character development / Maya and Arnold

04 / Edit & music

Shaping separate renders into a coherent final cut.

Premiere Pro became my final assembly space. I selected and arranged the rendered shots, refined timing and transitions, and edited the music to support the build and release of the 41-second sequence. This stage brought my camera decisions, rhythm and sound together in the finished film.

Final picture edit and music assembly / Premiere Pro
Adobe Premiere Pro project showing the Motion Capture Study timeline with multiple video, transition and audio tracks

Final picture edit and music assembly / Premiere Pro

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