Artwork

The Grey Man

Narrative Cinematic / 2026

A former officer turned private investigator follows buried clues until a long-distance call delivers a warning in his own voice: stop looking.

Role
Director / Unreal Engine Artist
Engine
Unreal Engine 5
Character
MetaHuman
Production
UNSW Capstone / Solo

The Grey Man's Storyboard

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The Grey Man · Frame 01

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The previs establishes shot timing and composition ahead of the finished film.

The Grey Man / Previs

I developed The Grey Man as a ten-week UNSW capstone, with four weeks of planning and six weeks of production.

  1. 1

    Story & Shot Design

  2. 2

    Real-Time Staging

  3. 3

    Lighting & Look

  4. 4

    Edit & Sound

Weeks 1–4 / Pre-production

Plan

A beat sheet and storyboard mapped John Vale's investigation and final call.

Weeks 5–10 / Production

Produce

I built the cast and scenes, then finished the cameras, lighting, edit and sound.

AShot Lighting

I used a warm key and restrained red and cool practical light to reveal John Vale while preserving the office depth and noir contrast in the final camera.

Office character lighting / Unreal Engine 5

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( Office character lighting / Unreal Engine 5 )

BLook Development

I placed a Rect Light behind JV to separate him from the background and create stronger depth and layered contrast.

JV backlight / Rect Light setup

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( JV backlight / Rect Light setup )

CAnimation

I captured the performances with motion capture, then refined the body and facial animation by hand with Control Rig.

( Render Settings )

Movie Render Graph exports the final frames at 2960 × 2160.

( Camera )

The final film uses a 1.37:1 frame to echo 1950s television and strengthen its vintage period character.

In Premiere Pro, I paced the UE5 shots and layered dialogue, room tone, city ambience, effects and music to connect the rendered scenes into one film.

Picture and sound edit / Premiere Pro

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( Picture and sound edit / Premiere Pro )

The film brings story, performance, UE5 cinematography, editing and sound together.

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