Artwork

The Dragon and the Tiger

Real-Time Action Cinematic / 2026

A compact martial arts cinematic built around the confrontation between two MetaHuman fighters.

Role
Director / Unreal Engine Artist
Engine
Unreal Engine 5
Character
MetaHuman
Format
Real-Time Cinematic / 20 sec

From AI-Generated Motion to a Finished Real-Time Cinematic.

  1. 1

    AI-Generated Motion Video

  2. 2

    Motion Capture in UE5

  3. 3

    Retarget & Refine

  4. 4

    Lighting, Camera & Edit

AMotion Source

I generated a two-character martial arts video as the motion source for the real-time production.

AI martial arts video / Motion source

Open original ↗
( AI martial arts video / Motion source )

BUE5 Motion Capture

I captured each fighter's movement separately in Unreal Engine, checked both solves against the source video and reunited their timing in the project.

Video mocap and export / Unreal Engine 5

Open original ↗
( Video mocap and export / Unreal Engine 5 )

DCamera & Edit

I staged and lit the fighters in Sequencer, then selected and edited the strongest 24 fps camera shots into the final 20-second cut in Premiere Pro.

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