AMotion Source
I generated a two-character martial arts video as the motion source for the real-time production.
Artwork
Real-Time Action Cinematic / 2026
A compact martial arts cinematic built around the confrontation between two MetaHuman fighters.
From AI-Generated Motion to a Finished Real-Time Cinematic.
I generated a two-character martial arts video as the motion source for the real-time production.
I captured each fighter's movement separately in Unreal Engine, checked both solves against the source video and reunited their timing in the project.
I retargeted the fight to two MetaHumans and refined each strike, block and kick in Control Rig.
I staged and lit the fighters in Sequencer, then selected and edited the strongest 24 fps camera shots into the final 20-second cut in Premiere Pro.